Elemental Burst
Trap Normal

Elemental Burst

  • View:
  • 3356




Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 9, 2026
59± 8/ 100
Power Score
Intrinsic 60
Deck 58

Elemental Burst — Power Evaluation

Final Score: 59 ± 8 · Confidence: Medium

  • Intrinsic: 59.9 · Deck: 58.5 · Meta: provisional
  • Primary role: Board breaker

Why it scores here

Elemental Burst converts a full opposing side (monsters and backrow alike) into a clean reset in one activation, which is the core of its score through the effect-interaction axis. Its price is steep: four specific-attribute monsters must be tributed from your own side, so it only converts when that board exists, and the score reflects that gating rather than its raw wipe power. Its 261-of-261 deck presence at one copy confirms it is a stable one-slot tool in this sample, but that frequency is not used to inflate the score (guardrail 3); no combo data exists to confirm its conversion beyond the text.

Axis scores

Axis Score Evidence
Accessibility 50 Sampled in every deck at one copy (decks running it in the Main Deck 261 of 261), but no searcher or combo-start evidence exists and activation needs four attribute-matched monsters on the field (observed; activation requirement from text, inferred).
Combo & Conversion 30 Combos_evidence shows zero appearances, and the text only destroys opposing cards with no board-building component, so conversion is text-only inference (inferred).
Resource Economy 35 Destroying the opponent's entire side is a large swing, but the four tributes cost the user four monsters, a net card disadvantage unless the wipe is large (inferred from text).
Effect & Interaction 85 Destroys every card on the opponent's side with one activation, a strong and hard-to-play-around sweep when set (verified from text).
Material Utility 0 A Trap card; it is never a monster and cannot be material (verified from card frame and type).
Resilience & Flexibility 40 Sits face-down until needed, but it depends on four specific attributes staying on the field and is exposed to generic set-trap negation (inferred).
Deck-Building Efficiency 60 One copy in a 34-archetype spread and no garnets, but four attribute-specific tribute requirements limit splashability (observed for copy count; inferred for attribute cost).

Calculation

Weight profile: Board breaker profile only (no secondary blend). Intrinsic ≈ 59.9, Deck ≈ 58.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Destroys every card on the opponent's side (monsters and backrow) with one activation
  • Sits face-down as a Trap until it wins a board, so it is not dead on the draw in the way a sorcery-speed wipe would be
  • Present at one copy in all 261 sampled decks, showing it is a stable one-slot tool across 34 archetypes

Weaknesses

  • Requires tributing one WIND, WATER, FIRE and EARTH monster each, so it is dead without that exact board
  • Costs four monsters, so it is card-disadvantage unless the wipe is large
  • No combo evidence showing what it converts into; power rests on text plus deck placement

Counters / choke points

  • Generic negation or removal of the set Trap before activation would stop it (inferred; no specific counter cards are evidenced in the supplied data)

Best use

Single-copy board reset against an overextended opponent. Decks: Paleozoic (archetype 295), Paleozoic (archetype 656), Eldlich, Labrynth, Tearlaments. Suggested copies: 1.

Evidence & gaps

  • Verified: Trap Card frame, Normal race, legal in TCG, OCG, MasterDuel and DuelLinks; Activation requires tributing 1 each of WIND, WATER, FIRE and EARTH monsters; Destroys all cards on the opponent's side of the field
  • Observed: Present in 261 of 261 sampled decks at 1 copy average; Paleozoic archetype 295 holds 52.9% of decks; 34 distinct archetypes overall; Transaction Rollback co-occurs in 99.6% of decks
  • Inferred: Activation needs four attribute-matched monsters already on the field, so it is dead without that board; Works best as a reset against an overextended opponent; Four tributes make it a card-disadvantage trade unless the wipe is large
  • Data gaps: No combos supplied, so combo conversion is text-only inference No guides supplied No usage statistics (StatisticsCard) available; inclusion calibration uses the 261-deck sample only No rulings supplied; the description does not say which controller the tributed monsters must belong to Banlist token absent; assumed 3 copies (unlimited)











https://metaduelist.com/
Top